- Provider
- Pragmatic Play
- Max Win
- 10,000x
- RTP
- 96.05%
- Volatility
- High
- Reels
- 8
- Paylines
- Cluster pays
- Release Date
- July 29, 2024
- Min/Max Bet
- 0.20/240
We may earn a commission if you sign up through our links. This does not affect our ratings or editorial independence. See our Review Policy for how we test.
We may earn a commission if you sign up through our links. This does not affect our ratings or editorial independence. See our Review Policy for how we test.
What is the Bow of Artemis Demo?
Pragmatic Play's Bow of Artemis places the Greek goddess of the hunt prominently on the right of the screen, watching over an 8x8 cluster pays grid while the actual hunting happens below her in a tumble mechanic with six colour-coded modifiers and a progressive feature called The Hunt that builds through five levels with an escalating multiplier. The mythological framing is atmospheric without being deep. The slot itself is a direct evolution of Pragmatic Play's own Gems Bonanza from 2020, rebuilt around a forest aesthetic with updated collection thresholds and an additional modifier in the Green Power category.
The Bow of Artemis demo runs free here without any registration. Virtual credits let you experience the full modifier set and The Hunt level progression without real money at stake, which is worth doing given the complexity of the feature's advancement conditions. If you want to see how the cluster pays tumble format plays out across different studios and configurations, free demo slots covering the genre give you a broad comparison field.
Bow of Artemis Base Game
Bow of Artemis Slot Review: Our Expert Verdict
Theme, Graphics, and Sound
The autumnal forest setting is well-chosen for the cluster format: warm red-gold lighting through the canopy, leaves drifting at the edges of the grid, and Artemis herself presiding from the right in the same compositional position Gates of Olympus gives to Zeus. The god-as-observer layout reads as a deliberate Pragmatic Play visual signature at this point, and it works because the figure on screen creates scale without competing with the grid for attention.
The symbol set is deer, wolves, and bears at the premium end, card royals at the low end. These are functional cluster-pays symbols, readable at a glance across an 8x8 grid where cluster sizes need quick visual parsing. The coloured modifier markers behind base symbols add visual texture to the grid between wins, and the lighting shift when The Hunt triggers does enough to signal that the main feature is active. The audio works similarly: informative rather than atmospheric, functional rather than impressive.
Base Game and Key Features
Eight columns, eight rows, cluster pays activating when 5 or more identical symbols connect horizontally or vertically. Clusters of 5 pay 0.1x to 1x stake depending on symbol; clusters of 25 or more pay 50x to 1,000x on the top symbols. A wild symbol substitutes for all others and can form its own cluster across multiple winning combinations simultaneously. The tumble mechanic removes winning clusters and drops new symbols in from above; consecutive tumbles on the same spin continue until no new cluster forms. Coloured position markers sit behind base symbols and activate modifiers when a win occurs over them, after all tumbles on that spin complete. Six modifiers create different grid effects: symbol clearing, mass wild conversion, block symbol additions at different sizes, random wild placement, and bulk symbol additions. Landing the bonus buy at 100x stake delivers The Hunt feature directly at an RTP of 96.02%, fractionally below the organic trigger's 96.05%.
- Tumble: winning symbols are removed; remaining symbols drop and gaps fill from above. Continues while new clusters form.
- Spin Modifiers (6 colours): triggered when a win covers a marked position after all tumbles resolve. Brown: clears the screen and deals fresh symbols. Teal: converts all instances of one random symbol to wilds. Purple: adds random 2x2 blocks of the same symbol. Red: adds one block of 3x3, 4x4, or 5x5 of the same symbol. Blue: places 5-15 random wilds. Green: adds 10-30 instances of a pay symbol.
- The Hunt Progressive Feature: a meter collects winning symbols across tumbles. Reaching 105 collected triggers Level 1 (higher thresholds of 130, 155, or 185 on the trigger spin start with 2x, 3x, or 5x multiplier respectively). During the feature, all six modifiers activate once per level in order; collecting enough symbols within a level advances to the next. Up to Level 5 is possible. Each level advance adds to the multiplier; exceeding the minimum collection threshold at any level adds larger multiplier increments.
- Buy The Hunt: 100x stake triggers The Hunt feature directly.
Bow of Artemis Bonus
Verdict
Bow of Artemis is a mechanically capable cluster pays slot carrying the structural inheritance of Gems Bonanza quite openly. Pragmatic Play has not hidden that lineage: the same studio, the same collection-into-feature framework, the same 10,000x top end. What they have added is the multi-level progression structure, the expanded modifier set, and the multiplier that builds across level advances rather than being fixed at feature trigger. These are meaningful additions. The Hunt reaching Level 5 with an accumulated multiplier from overperforming each level's threshold is a genuinely different outcome from what Gems Bonanza can produce.
The complexity cost is real. Tracking the collection meter, the current level, the modifier sequence, and the multiplier simultaneously during the feature requires more attention than most cluster pays slots ask for. During testing, understanding which modifier was next in the Level 1 sequence took a few runs to internalise. The autumnal forest setting gives the game a visual identity that Gems Bonanza, with its gem aesthetic, does not share, and Artemis watching from the sideline adds a mythological anchor that Reactoonz-style grid slots rarely bother with. Whether that combination is enough to justify Bow of Artemis as the preferred destination over its predecessor is a question of whether the level progression adds enough to the experience to offset the added cognitive load. For cluster pays enthusiasts, it probably does. The goddess keeps her eyes on the grid either way.
Max Win and RTP Explained
What does the RTP mean for players?
Bow of Artemis returns 96.05% when triggered organically and 96.02% when The Hunt is purchased directly. Pragmatic Play operates multiple RTP configurations across their titles; the setting on any given operator may be lower than the published maximum. Operators catalogued on casinos to avoid have a pattern of deploying minimum RTP settings without informing players. At high volatility, the return pools into The Hunt feature, particularly into sessions where the feature advances through multiple levels with a growing multiplier; base game cluster wins contribute minimally to long-run recovery.
How hard is it to hit the max win?
The 10,000x top end requires The Hunt to reach Level 5 with the multiplier at or near its upper limit and for the guaranteed modifiers at each level to generate large enough clusters to maximise the multiplied win. Advancing through all five levels requires sustained cluster formation at each stage, and the multiplier's growth is significantly better when each level's collection threshold is exceeded by the larger margins that trigger 2x, 3x, or 5x increases rather than the minimum +1x. In most sessions, The Hunt reaches Level 2 or 3 before collection falls short. The 10,000x figure is within reach for this mechanic without a jackpot event, but it requires the progression to run optimally. This game has gained placement across recently launched casinos building Pragmatic Play grid-slot libraries; the setting and the mythological branding give it a distinct lobby identity from the studio's other cluster pays options.
High-volatility slots can produce long losing streaks. Set a session limit before you start.
Conclusion
The five-level Hunt progression with a compounding multiplier is a genuine structural extension of what Gems Bonanza does with a single feature trigger. Each level advance keeps the feature alive, reloads the modifier sequence, and adds to the multiplier; a session that reaches Level 4 with a well-accumulated multiplier produces something the predecessor cannot. The cognitive load is higher: tracking the collection meter, the modifier order, and the current multiplier simultaneously during the feature is more demanding than most cluster pays slots require. Anyone new to the format should probably start somewhere simpler first.
Artemis is the goddess of the hunt. Her slot rewards patience, sustained output, and knowing when the feature is building toward something worth waiting for. The forest is quieter than mythology suggests it should be. The feature, when it runs, is not.
Frequently Asked Questions About the Bow of Artemis Demo
Is the Bow of Artemis demo the same as the real money version?
Yes. The demo runs the full math model including the tumble mechanic, all six spin modifiers, and the complete Hunt progressive feature with level advancement. Virtual credits only: no real money and no withdrawals.
Can I win real money playing the Bow of Artemis demo?
Virtual credits in the demo cannot be cashed out. A funded account at a licensed casino is needed for real money play on Bow of Artemis.
What is the volatility of Bow of Artemis?
High. The base game delivers cluster wins through the tumble mechanic with occasional modifier activations, but the significant returns are concentrated in The Hunt progressive feature. Reaching Level 3 or higher within a single Hunt activation requires the collection meter to perform consistently across the level's spin sequence, which is not guaranteed. Players who find the wait for The Hunt to activate frustrating, or who find the feature stalls at Level 1 or 2 frequently, may struggle with the variance here.
Who makes Bow of Artemis?
Pragmatic Play released Bow of Artemis in July 2024. The game is structurally a direct successor to their 2020 cluster pays title Gems Bonanza: same studio, same collection-into-progressive-feature framework, same 10,000x top end. Bow of Artemis expands the modifier set, adds multi-level progression, and updates the collection thresholds. Play'n GO's Reactoonz series is the broader category comparison, though it uses a different progression system and a much more distinctive visual identity.
How does The Hunt progressive feature work in Bow of Artemis?
During base game tumbles, winning symbols feed a collection meter. Reaching 105 total collected symbols triggers The Hunt at Level 1. Exceeding that threshold on the triggering spin (at 130, 155, or 185 symbols) starts the feature with a 2x, 3x, or 5x multiplier already active. Inside the feature, all six modifiers play out once per level in sequence; collecting enough symbols within a level advances to the next up to Level 5. Each level advance adds to the multiplier, with larger advances granted for surpassing the minimum collection requirement by wider margins. The feature ends when collection falls short of the next level's threshold or all Level 5 modifiers have completed.